In this page you will find a list of projects I have created throughout the years in my art creation experience.
Dragon’s Defense: Wrath of the Villagers Art
November 2026 – Ongoing

Unreal Engine 5

Blender

GIMP
You may have seen Dragon’s Defense: Wrath of the Villagers in the programming projects. This section covers the art done in the game so far, which would be art design documents, character sheets, and modeling.
Background of Creation
This game is intended for me to learn every aspect that goes into creating a game, especially the art design.
The current state of progress for the art is that I have finished writing up the art design document, and now I am drawing character sheets and 3D modeling the enemies & towers.
For what is planned:
- Texturing, modeling, and SFX of the dragon
- Texturing, modeling, and SFX of placeables
- Texturing, modeling, and SFX of villagers
- Texturing and modeling of environment
- Drawing UI
My art skills shine more in 3D modeling than in drawing, so show a bit of mercy on that side.
(;´ Д`)
Features
- Art design document containing entire plan of what art to make
- Character sheets and low-poly models of 2 placeables
Jira
Google Docs
Yamato Weapon Hytale Mod
January 2026 – August 2026

Blockbench

Hytale
Yamato Weapon Hytale Mod is a weapon mod for Hytale that imports Vergil’s famous weapon, the Yamato, from the Devil May Cry series.
Background of Creation
This mod is my first dive into Hytale’s modding capabilities. I have always wanted to try out modding, and Hytale was the perfect candidate. This mod allows me to practice modeling, texturing, animation, and VFX through the Hytale Asset Editor.
For the current state of progress, the tasks left to do are climbing animations, and integrating it into Hytale to be lore friendly.
Something to note for the movement animations is that the legs are animated by Hytale, except the jumping animations.
Project Premise
From the mod page:
“The infamous Yamato that Vergil wields from Devil May Cry, now brought to Hytale! Devil May Cry 5 is being referenced for the attacks for this weapon.“
Features
- Custom sheath animations
- Custom attack animations
- Combo A
- Combo C
- Aerial Rave B
- Judgement Cut
- Rapid Slash
- Upper Slash
- Void Slash
- Judgement Cut End
- Custom movement animations
- Walking
- Running
- Swimming
- Flying
- Jumping
Custom Hammer Animations
April 2026

Blockbench

Hytale
Custom Hammer Animations is set of animations for a single attack combo.
Background of Creation
This is a set of animations that was made for a friend. It was a new area of animations for me as I haven’t done animations with heavy weight to them at the time.
The SFX are pitched down versions of Hytale’s existing SFX to give the animations more weight.
Features
- Custom idle animation
- Custom attack combo
Fill Your Mask
February 2026

Godot

Blender

GIMP
Fill Your Mask is a puzzle game where you need to constantly find a social group that fits with your mood to keep your social battery up.
Background of Creation
This game was created for the Global Game Jam 2026, where I took on the role of one of the artists. The theme of the jam was “Mask”, and our group of three decided to do a game about social masking, where you want to fit with the right group of people that fits with your current mood at a convention.
We implemented the majority of core mechanics before the game jam ended, but there does not exist a game loop.
I was in charge of creating the props and UI art. I decided on low-poly art.
Project Premise
From the game page:
“A 2026 Global Game Jam Submission. A game about social masking. Survive in a group social situation by finding the group that matches your mood to maintain your social battery.“
You need to carry the right item so you can relate and fit with the right group of people.
Features Contributed To
- Low-poly props
- UI design and art
- Sound effects
Ruins in the Mountains
August 2022 – September 2022

Unreal Engine 5
Ruins in the Mountains is an environment set in a mountainous area where a kingdom has long been abandoned.
Background of Creation
This environment was created so I could familiarize myself with the level design tools that Unreal Engine offers.
Megascans
Landscape Tool
Foliage Tool
Dragon’s Defense: Wrath of the Villagers
December 2023 – Ongoing

Unreal Engine 5

Windows

Linux
You may have seen Dragon’s Defense: Wrath of the Villagers in the programming projects. This section covers the art done in the game so far, which would be art design documents, character sheets, and modeling.
Background of Creation
This game is intended for me to learn every aspect that goes into creating a game, especially the art design.
The current state of progress for the art is that I have finished writing up the art design document, and now I am drawing character sheets and 3D modeling the enemies & towers.
For what is planned:
- Texturing, modeling, and SFX of the dragon
- Texturing, modeling, and SFX of placeables
- Texturing, modeling, and SFX of villagers
- Texturing and modeling of environment
- Drawing UI
My art skills shine more in 3D modeling than in drawing, so show a bit of mercy on that side.
(;´ Д`)
Features
- Art design document containing entire plan of what art to make
- Character sheets and low-poly models of 2 placeables
Jira
Google Docs
Yamato Weapon Hytale Mod
January 2026 – Ongoing

Blockbench

Hytale
Yamato Weapon Hytale Mod is a weapon mod for Hytale that imports Vergil’s famous weapon, the Yamato, from the Devil May Cry series.
Background of Creation
This mod is my first dive into Hytale’s modding capabilities. I have always wanted to try out modding, and Hytale was the perfect candidate. This mod allows me to practice modeling, texturing, animation, and VFX through the Hytale Asset Editor.
For the current state of progress, the tasks left to do are climbing animations, and integrating it into Hytale to be lore friendly.
Something to note for the movement animations is that the legs are animated by Hytale, except the jumping animations.
Project Premise
From the mod page:
“The infamous Yamato that Vergil wields from Devil May Cry, now brought to Hytale! Devil May Cry 5 is being referenced for the attacks for this weapon.“
Features
- Custom sheath animations
- Custom attack animations
- Combo A
- Combo C
- Aerial Rave B
- Judgement Cut
- Rapid Slash
- Upper Slash
- Void Slash
- Judgement Cut End
- Custom movement animations
- Walking
- Running
- Swimming
- Flying
- Jumping
Custom Hammer Animations
April 2026

Blockbench

Hytale
Custom Hammer Animations is set of animations for a single attack combo.
Background of Creation
This is a set of animations that was made for a friend. It was a new area of animations for me as I haven’t done animations with heavy weight to them at the time.
The SFX are pitched down versions of Hytale’s existing SFX to give the animations more weight.
Features
- Custom idle animation
- Custom attack combo
Fill Your Mask
February 2026

Godot

Blender

GIMP
Fill Your Mask is a puzzle game where you need to constantly find a social group that fits with your mood to keep your social battery up.
Background of Creation
This game was created for the Global Game Jam 2026, where I took on the role of one of the artists. The theme of the jam was “Mask”, and our group of three decided to do a game about social masking, where you want to fit with the right group of people that fits with your current mood at a convention.
We implemented the majority of core mechanics before the game jam ended, but there does not exist a game loop.
I was in charge of creating the props and UI art. I decided on low-poly art.
Project Premise
From the game page:
“A 2026 Global Game Jam Submission. A game about social masking. Survive in a group social situation by finding the group that matches your mood to maintain your social battery.“
You need to carry the right item so you can relate and fit with the right group of people.
Features Contributed To
- Low-poly props
- UI design and art
- Sound effects
Ruins in the Mountains
August 2022 – September 2022

Unreal Engine 5
Ruins in the Mountains is an environment set in a mountainous area where a kingdom has long been abandoned.
Background of Creation
This environment was created so I could familiarize myself with the level design tools that Unreal Engine offers.
Megascans
Landscape Tool
Foliage Tool













































